glsl-shader-name
Extract a shader's name from its source
Last updated 10 years ago by hughsk .
MIT · Repository · Bugs · Original npm
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glsl-shader-name

stable

Extract a shader's name from its source, as specified in @spite's ShaderEditorExtension.

// in plaintext:
#define SHADER_NAME hello world

// or for non-ASCII characters using base64:
#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=

This is a simple pattern for identifying otherwise anonymous shaders in GLSL tooling.

Usage

NPM

name = shaderName(src)

Retrieves the shader name from a GLSL source string src. You may also pass in a list of tokens generated by glsl-tokenizer.

Contributing

See stackgl/contributing for details.

License

MIT. See LICENSE.md for details.

Current Tags

  • 1.0.0                                ...           latest (10 years ago)

1 Versions

  • 1.0.0                                ...           10 years ago
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