$ cnpm install gl-spikes3d
Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud
var shell = require("gl-now")({ clearColor: [0,0,0,0], tickRate: 5 })
var camera = require("game-shell-orbit-camera")(shell)
var mat4 = require("gl-matrix").mat4
var createAxes = require("gl-axes")
var createSpikes = require("gl-spikes")
//Bounds on function to plot
var bounds = [[-1,-1,-1], [1,1,1]]
//camera.lookAt([-15,20,-15], [0,0,0], [0, 1, 0])
camera.lookAt([2, 2, 2], [0,0,0], [0,1,0])
//State variables
var axes, spikes
shell.on("gl-init", function() {
var gl = shell.gl
axes = createAxes(gl, {
bounds: bounds,
tickSpacing: [0.1,0.1,0.1],
textSize: 0.05
})
spikes = createSpikes(gl, {
bounds: bounds,
colors: [[1,0,0,1], [0,1,0,1], [0,0,1,1]],
position: [0,0,0]
})
})
shell.on("gl-render", function() {
var gl = shell.gl
gl.enable(gl.DEPTH_TEST)
//Compute camera parameters
var cameraParameters = {
view: camera.view(),
projection: mat4.perspective(
mat4.create(),
Math.PI/4.0,
shell.width/shell.height,
0.1,
1000.0)
}
//Update spike position
var t = 0.001*Date.now()
spikes.position = [Math.cos(t), Math.sin(t), Math.cos(2*t+0.1)]
//Draw objects
axes.draw(cameraParameters)
spikes.draw(cameraParameters)
})
npm install gl-spikes
var spikes = require('gl-spikes')(gl, options)Creates a new spike object.
gl is a WebGL contextoptions is a list of optional parameters which are passed alongspikes.draw(camera)Draws the axis spikes using the given camera coordinates.
camera.model is the model matrix for the cameracamera.view is the view matrixcamera.projection is the projection matrixspikes.update(options)Updates the parameters of the axes spikes. options is an object with the following properties:
position the position of the spike ball in data coordinatesbounds the bounds of the axes objectcolors an array of 3 length 4 arrays encoding the RGBA colors for the spikes along the x/y/z directionsenabled an array of 3 flags which if set turns on or off the spikesdrawSides an array of 3 flag which if set turns on or off the projected spikes in each data planelineWidth an array of 3 numbers giving the thickness of the spikes for each axisspikes.dispose()Destroys the spike object and releases all associated resources.
(c) 2014 Mikola Lysenko. MIT License
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