$ cnpm install @react-spring/rafz
Coordinate requestAnimationFrame calls across your app and/or libraries.
ReactDOM.unstable_batchedUpdates)
import { raf } from '@react-spring/rafz'
// Schedule an update
raf(dt => {})
// Start an update loop
raf(dt => true)
// Cancel an update
raf.cancel(fn)
// Schedule a mutation
raf.write(() => {})
// Before any updates
raf.onStart(() => {})
// Before any mutations
raf.onFrame(() => {})
// After any mutations
raf.onFinish(() => {})
// Set a timeout that runs on nearest frame
raf.setTimeout(() => {}, 1000)
// Use a polyfill
raf.use(require('@essentials/raf').raf)
// Get the current time
raf.now() // => number
// Set how you want to control raf firing
raf.frameLoop = 'demand' | 'always'
update phase is for updating JS state (eg: advancing an animation).write phase is for updating native state (eg: mutating the DOM).write phase.onFrame phase.true to run again next frame.raf.cancel function only works with raf handlers.raf.sync to disable scheduling in its callback.raf.batchedUpdates to avoid excessive re-rendering in React.
raf.throttleWrap a function to limit its execution to once per frame. If called more than once in a single frame, the last arguments are used.
let log = raf.throttle(console.log)
log(1)
log(2) // nothing logged yet
raf.onStart(() => {
// "2" is logged by now
})
// Cancel a pending call.
log.cancel()
// Access the wrapped function.
log.handler
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